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AideDeJeu/Data/HD/srd_monsters_hydra.md
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---
!MonsterItem
Family: MonsterVO
Type: monstrosity
Size: Huge
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 172 (15d12 + 75)
Speed: 30 ft., swim 30 ft.
Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Skills: Perception +6
Senses: darkvision 60 ft., passive Perception 16
Languages: '-'
Challenge: 8 (3900 XP)
Id: monsters_vo.md#hydra
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Hydra
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Hydre](hd_monsters_hydre.md)'
Attributes:
Name: Hydra
Markdown: >+
# <!--Name-->Hydra<!--/Name-->
- CEO: <!--AltName-->[Hydre](hd_monsters_hydre.md)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
## Special Features
**_Hold Breath_**. The hydra can hold its breath for 1 hour.
**_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](srd_conditions_blinded.md), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
**_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
**_Wakeful_**. While the hydra sleeps, at least one of its heads is awake.
## Actions
**_Multiattack_**. The hydra makes as many bite attacks as it has heads.
**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
_Hit_: 10 (1d10 + 5) piercing damage.
AltName: '[Hydre](hd_monsters_hydre.md)'
Size: Huge
Type: monstrosity
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 172 (15d12 + 75)
Speed: 30 ft., swim 30 ft.
Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Skills: Perception +6
Senses: darkvision 60 ft., passive Perception 16
Languages: '-'
Challenge: 8 (3900 XP)
AttributesDictionary: >+
Name: Hydra
Markdown: >+
# <!--Name-->Hydra<!--/Name-->
- CEO: <!--AltName-->[Hydre](hd_monsters_hydre.md)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
## Special Features
**_Hold Breath_**. The hydra can hold its breath for 1 hour.
**_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](srd_conditions_blinded.md), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
**_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
**_Wakeful_**. While the hydra sleeps, at least one of its heads is awake.
## Actions
**_Multiattack_**. The hydra makes as many bite attacks as it has heads.
**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
_Hit_: 10 (1d10 + 5) piercing damage.
AltName: '[Hydre](hd_monsters_hydre.md)'
Size: Huge
Type: monstrosity
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 172 (15d12 + 75)
Speed: 30 ft., swim 30 ft.
Strength: 20 (+5)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Skills: Perception +6
Senses: darkvision 60 ft., passive Perception 16
Languages: '-'
Challenge: 8 (3900 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Hydra
- CEO: [Hydre](hd_monsters_hydre.md)
-  Huge monstrosity, unaligned
- **Armor Class** 15 (natural armor)
- **Hit Points** 172 (15d12 + 75)
- **Speed** 30 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|20 (+5)|12 (+1)|20 (+5)| 2 (-4)|10 (+0)| 7 (-2)|
- **Skills** Perception +6
- **Senses** darkvision 60 ft., passive Perception 16
- **Languages** -
- **Challenge** 8 (3900 XP)
## Special Features
**_Hold Breath_**. The hydra can hold its breath for 1 hour.
**_Multiple Heads_**. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being [blinded](srd_conditions_blinded.md), charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
**_Reactive Heads_**. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
**_Wakeful_**. While the hydra sleeps, at least one of its heads is awake.
## Actions
**_Multiattack_**. The hydra makes as many bite attacks as it has heads.
**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
_Hit_: 10 (1d10 + 5) piercing damage.