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AideDeJeu/Data/HD/srd_monsters_satyr.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

964 B

 Monsters, NPC and Animals


Satyr

  • Alias: Satyre
  •  Medium fey, chaotic neutral
  • Armor Class 14 (leather armor)
  • Hit Points 31 (7d8)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 11 (+0) 12 (+1) 10 (+0) 14 (+2)
  • Skills Perception +2, Performance +6, Stealth +5
  • Senses passive Perception 12
  • Languages Common, Elvish, Sylvan
  • Challenge 1/2 (100 XP)

Special Features

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.

Hit: 6 (1d6 + 3) piercing damage.