1.6 KiB
Shambling Mound
- Alias: Tertre errant
- Large plant, unaligned
- Armor Class 15 (natural armor)
- Hit Points 136 (16d10 + 48)
- Speed 20 ft., swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 5 (-3) |
- Skills Stealth +2
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Languages -
- Challenge 5 (1800 XP)
- Damage Immunities lightning
- Damage Resistances cold, fire
- Condition Immunities blinded, deafened, exhaustion
Special Features
Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.