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AideDeJeu/Data/HD/srd_monsters_shambling_mound.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

1.6 KiB

 Monsters, NPC and Animals


Shambling Mound

  • Alias: Tertre errant
  •  Large plant, unaligned
  • Armor Class 15 (natural armor)
  • Hit Points 136 (16d10 + 48)
  • Speed 20 ft., swim 20 ft.
STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 16 (+3) 5 (-3) 10 (+0) 5 (-3)
  • Skills Stealth +2
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
  • Languages -
  • Challenge 5 (1800 XP)
  • Damage Immunities lightning
  • Damage Resistances cold, fire
  • Condition Immunities blinded, deafened, exhaustion

Special Features

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.