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			72 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !MonsterVO
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| Type: humanoid (any race)
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| Size: Medium
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| Alignment: any non-good alignment
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| ArmorClass: 15 (studded leather)
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| HitPoints: 78 (12d8 + 24)
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| Speed: 30 ft.
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| Strength: 11 (+0)
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| Dexterity: 16 (+3)
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| Constitution: 14 (+2)
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| Intelligence: 13 (+1)
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| Wisdom: 11 (+0)
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| Charisma: 10 (+0)
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| SavingThrows: Dex +6, Int +4
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| Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
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| DamageResistances: poison
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| Senses: passive Perception 13
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| Languages: Thieves' cant plus any two languages
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| Challenge: 8 (3900 XP)
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| Id: monsters_vo.md#assassin
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Assassin
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Assassin](hd_monsters_assassin.md)'
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| Source: (SRD p396)
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Assassin
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| 
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| - CEO: [Assassin](hd_monsters_assassin.md)
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| - Source: (SRD p396)
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| -  Medium humanoid (any race), any non-good alignment
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| - **Armor Class** 15 (studded leather)
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| - **Hit Points** 78 (12d8 + 24)
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| - **Speed** 30 ft.
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)|
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| 
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| - **Saving Throws** Dex +6, Int +4
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| - **Skills** Acrobatics +6, Deception +3, Perception +3, Stealth +9
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| - **Senses** passive Perception 13
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| - **Languages** Thieves' cant plus any two languages
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| - **Challenge** 8 (3900 XP)
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| - **Damage Resistances** poison
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| 
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| ## Special Features
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| 
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| **_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
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| 
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| **_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
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| 
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| **_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
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| 
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| ## Actions
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| 
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| **_Multiattack_**. The assassin makes two shortsword attacks.
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| 
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| **_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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| 
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| _Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
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| 
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| **_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.
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| 
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| _Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
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| 
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