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AideDeJeu/Data/HD/srd_monsters_hell_hound.md
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2 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills DamageImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName
fiend Medium lawful evil 15 (natural armor) 45 (7d8 + 14) 50 ft. 17 (+3) 12 (+1) 14 (+2) 6 (-2) 13 (+1) 6 (-2) Perception +5 fire darkvision 60 ft., passive Perception 15 understands Infernal but can't speak it 3 (700 XP) monsters_vo.md#hell-hound monsters_vo.md#monsters-npc-and-animals Hell Hound Monsters, NPC and Animals 1 [Molosse infernal](hd_monsters_molosse_infernal.md)

 Monsters, NPC and Animals


Hell Hound

  • CEO: Molosse infernal
  •  Medium fiend, lawful evil
  • Armor Class 15 (natural armor)
  • Hit Points 45 (7d8 + 14)
  • Speed 50 ft.
STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 14 (+2) 6 (-2) 13 (+1) 6 (-2)
  • Skills Perception +5
  • Senses darkvision 60 ft., passive Perception 15
  • Languages understands Infernal but can't speak it
  • Challenge 3 (700 XP)
  • Damage Immunities fire

Special Features

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.