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			68 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !MonsterVO
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| Type: humanoid (any race)
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| Size: Medium
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| Alignment: any alignment
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| ArmorClass: 18 (plate)
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| HitPoints: 52 (8d8 + 16)
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| Speed: 30 ft.
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| Strength: 16 (+3)
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| Dexterity: 11 (+0)
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| Constitution: 14 (+2)
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| Intelligence: 11 (+0)
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| Wisdom: 11 (+0)
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| Charisma: 15 (+2)
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| SavingThrows: Con +4, Wis +2
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| Senses: passive Perception 10
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| Languages: any one language (usually Common)
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| Challenge: 3 (700 XP)
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| Id: monsters_vo.md#knight
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Knight
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Chevalier](hd_monsters_chevalier.md)'
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Knight
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| 
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| - CEO: [Chevalier](hd_monsters_chevalier.md)
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| -  Medium humanoid (any race), any alignment
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| - **Armor Class** 18 (plate)
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| - **Hit Points** 52 (8d8 + 16)
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| - **Speed** 30 ft.
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |16 (+3)|11 (+0)|14 (+2)|11 (+0)|11 (+0)|15 (+2)|
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| 
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| - **Saving Throws** Con +4, Wis +2
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| - **Senses** passive Perception 10
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| - **Languages** any one language (usually Common)
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| - **Challenge** 3 (700 XP)
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| 
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| ## Special Features
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| 
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| **_Brave_**. The knight has advantage on saving throws against being frightened.
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| 
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| ## Actions
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| 
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| **_Multiattack_**. The knight makes two melee attacks.
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| 
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| **_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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| 
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| _Hit_: 10 (2d6 + 3) slashing damage.
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| 
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| **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.
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| 
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| _Hit_: 5 (1d10) piercing damage.
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| 
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| **_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
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| 
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| ## Reactions
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| 
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| **_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
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| 
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