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AideDeJeu/Data/HD/srd_monsters_priest.md
2019-01-22 20:05:41 +01:00

2.3 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName
humanoid (any race) Medium any alignment 13 (chain shirt) 27 (5d8 + 5) 25 ft. 10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1) Medicine +7, Persuasion +3, Religion +4 passive Perception 13 any two languages 2 (450 XP) monsters_vo.md#priest monsters_vo.md#monsters-npc-and-animals Priest Monsters, NPC and Animals 1 [Ecclésiastique](hd_monsters_ecclesiastique.md)

 Monsters, NPC and Animals


Priest

  • CEO: Ecclésiastique
  •  Medium humanoid (any race), any alignment
  • Armor Class 13 (chain shirt)
  • Hit Points 27 (5d8 + 5)
  • Speed 25 ft.
STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1)
  • Skills Medicine +7, Persuasion +3, Religion +4
  • Senses passive Perception 13
  • Languages any two languages
  • Challenge 2 (450 XP)

Special Features

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 3 (1d6) bludgeoning damage.