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AideDeJeu/Data/HD/srd_monsters_animated_armor.md
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2 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Source
construct Medium unaligned 18 (natural armor) 33 (6d8 + 6) 25 ft. 14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5) poison, psychic blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 6 - 1 (200 XP) monsters_vo.md#animated-armor monsters_vo.md#monsters-npc-and-animals Animated Armor Monsters, NPC and Animals 1 [Armure animée](hd_monsters_armure_animee.md) (SRD p263)

 Monsters, NPC and Animals


Animated Armor

  • CEO: Armure animée
  • Source: (SRD p263)
  •  Medium construct, unaligned
  • Armor Class 18 (natural armor)
  • Hit Points 33 (6d8 + 6)
  • Speed 25 ft.
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
  • Languages -
  • Challenge 1 (200 XP)
  • Damage Immunities poison, psychic
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Special Features

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) bludgeoning damage.