2.2 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | DamageImmunities | ConditionImmunities | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| elemental | Small | neutral evil | 12 | 17 (5d6) | 30 ft., fly 30 ft. | 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | Perception +2, Stealth +4 | poison | poisoned | darkvision 60 ft., passive Perception 12 | Auran, Terran | 1/2 (100 XP) | monsters_vo.md#dust-mephit | monsters_vo.md#monsters-npc-and-animals | Dust Mephit | Monsters, NPC and Animals | 1 | [Méphite de poussière](hd_monsters_mephite_de_poussiere.md) |
Dust Mephit
- CEO: Méphite de poussière
- Small elemental, neutral evil
- Armor Class 12
- Hit Points 17 (5d6)
- Speed 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
- Skills Perception +2, Stealth +4
- Senses darkvision 60 ft., passive Perception 12
- Languages Auran, Terran
- Challenge 1/2 (100 XP)
- Damage Immunities poison
- Damage Vulnerabilities fire
- Condition Immunities poisoned
Special Features
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.