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AideDeJeu/Data/HD/srd_monsters_hezrou.md
2019-01-22 20:05:41 +01:00

2.1 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName
fiend (demon) Large chaotic evil 16 (natural armor) 136 (13d10 + 65) 30 ft. 19 (+4) 17 (+3) 20 (+5) 5 (-3) 12 (+1) 13 (+1) Str +7, Con +8, Wis +4 poison poisoned cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks darkvision 120 ft., passive Perception 11 Abyssal, telepathy 120 ft. 8 (3900 XP) monsters_vo.md#hezrou monsters_vo.md#monsters-npc-and-animals Hezrou Monsters, NPC and Animals 1 [Hezrou](hd_monsters_hezrou.md)

 Monsters, NPC and Animals


Hezrou

  • CEO: Hezrou
  •  Large fiend (demon), chaotic evil
  • Armor Class 16 (natural armor)
  • Hit Points 136 (13d10 + 65)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 20 (+5) 5 (-3) 12 (+1) 13 (+1)
  • Saving Throws Str +7, Con +8, Wis +4
  • Senses darkvision 120 ft., passive Perception 11
  • Languages Abyssal, telepathy 120 ft.
  • Challenge 8 (3900 XP)
  • Damage Immunities poison
  • Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities poisoned

Special Features

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

Hit: 11 (2d6 + 4) slashing damage.