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AideDeJeu/Data/HD/srd_monsters_giant_sea_horse.md
2019-01-22 20:05:41 +01:00

1.5 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName
beast Large unaligned 13 (natural armor) 16 (3d10) 0 ft., swim 40 ft. 12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3) passive Perception 11 - 1/2 (100 XP) monsters_vo.md#giant-sea-horse monsters_vo.md#monsters-npc-and-animals Giant Sea Horse Monsters, NPC and Animals 1 [Hippocampe géant](hd_monsters_hippocampe_geant.md)

 Monsters, NPC and Animals


Giant Sea Horse

  • CEO: Hippocampe géant
  •  Large beast, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 16 (3d10)
  • Speed 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
  • Senses passive Perception 11
  • Languages -
  • Challenge 1/2 (100 XP)

Special Features

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4 (1d6 + 1) bludgeoning damage.