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37 lines
1.2 KiB
Markdown
37 lines
1.2 KiB
Markdown
> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Minotaur Skeleton
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- CEO: [Squelette minotaure](hd_monsters_squelette_minotaure.md)
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- Large undead, lawful evil
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- **Armor Class** 12 (natural armor)
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- **Hit Points** 67 (9d10 + 18)
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- **Speed** 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|
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- **Senses** darkvision 60 ft., passive Perception 9
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- **Languages** understands Abyssal but can't speak
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- **Challenge** 2 (450 XP)
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- **Damage Immunities** poison
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- **Damage Vulnerabilities** bludgeoning
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- **Condition Immunities** exhaustion, poisoned
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## Special Features
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**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
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## Actions
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**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 17 (2d12 + 4) slashing damage.
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**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 13 (2d8 + 4) piercing damage.
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