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AideDeJeu/Data/HD/srd_monsters_merrow.md
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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO monstrosity Large chaotic evil 13 (natural armor) 45 (6d10 + 12) 10 ft., swim 40 ft. 18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1) darkvision 60 ft., passive Perception 10 Abyssal, Aquan 2 (450 XP) monsters_vo.md#merrow monsters_vo.md#monsters-npc-and-animals Merrow Monsters, NPC and Animals 1 [Merrow](hd_monsters_merrow.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge
Merrow # <!--Name-->Merrow<!--/Name--> - CEO: <!--AltName-->[Merrow](hd_monsters_merrow.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints--> - **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages--> - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge--> ## Special Features **_Amphibious_**. The merrow can breathe air and water. ## Actions **_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon. **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 8 (1d8 + 4) piercing damage. **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 9 (2d4 + 4) slashing damage. **_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow. [Merrow](hd_monsters_merrow.md) Large monstrosity chaotic evil 13 (natural armor) 45 (6d10 + 12) 10 ft., swim 40 ft. 18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1) darkvision 60 ft., passive Perception 10 Abyssal, Aquan 2 (450 XP)
Name: Merrow Markdown: >+ # <!--Name-->Merrow<!--/Name--> - CEO: <!--AltName-->[Merrow](hd_monsters_merrow.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints--> - **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages--> - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge--> ## Special Features **_Amphibious_**. The merrow can breathe air and water. ## Actions **_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon. **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 8 (1d8 + 4) piercing damage. **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 9 (2d4 + 4) slashing damage. **_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow. AltName: '[Merrow](hd_monsters_merrow.md)' Size: Large Type: monstrosity Alignment: chaotic evil ArmorClass: 13 (natural armor) HitPoints: 45 (6d10 + 12) Speed: 10 ft., swim 40 ft. Strength: 18 (+4) Dexterity: 10 (+0) Constitution: 15 (+2) Intelligence: ' 8 (-1)' Wisdom: 10 (+0) Charisma: ' 9 (-1)' Senses: darkvision 60 ft., passive Perception 10 Languages: Abyssal, Aquan Challenge: 2 (450 XP)

 Monsters, NPC and Animals


Merrow

  • CEO: Merrow
  •  Large monstrosity, chaotic evil
  • Armor Class 13 (natural armor)
  • Hit Points 45 (6d10 + 12)
  • Speed 10 ft., swim 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Abyssal, Aquan
  • Challenge 2 (450 XP)

Special Features

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.