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AideDeJeu/Data/HD/srd_monsters_minotaur_skeleton.md
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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO undead Large lawful evil 12 (natural armor) 67 (9d10 + 18) 40 ft. 18 (+4) 11 (+0) 15 (+2) 6 (-2) 8 (-1) 5 (-3) poison exhaustion, poisoned darkvision 60 ft., passive Perception 9 understands Abyssal but can't speak 2 (450 XP) monsters_vo.md#minotaur-skeleton monsters_vo.md#monsters-npc-and-animals Minotaur Skeleton Monsters, NPC and Animals 1 [Squelette minotaure](hd_monsters_squelette_minotaure.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge DamageImmunities ConditionImmunities
Minotaur Skeleton # <!--Name-->Minotaur Skeleton<!--/Name--> - CEO: <!--AltName-->[Squelette minotaure](hd_monsters_squelette_minotaure.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses--> - **Languages** <!--Languages-->understands Abyssal but can't speak<!--/Languages--> - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Vulnerabilities** bludgeoning - **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities--> ## Special Features **_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. ## Actions **_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 17 (2d12 + 4) slashing damage. **_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 13 (2d8 + 4) piercing damage. [Squelette minotaure](hd_monsters_squelette_minotaure.md) Large undead lawful evil 12 (natural armor) 67 (9d10 + 18) 40 ft. 18 (+4) 11 (+0) 15 (+2) 6 (-2) 8 (-1) 5 (-3) darkvision 60 ft., passive Perception 9 understands Abyssal but can't speak 2 (450 XP) poison exhaustion, poisoned
Name: Minotaur Skeleton Markdown: >+ # <!--Name-->Minotaur Skeleton<!--/Name--> - CEO: <!--AltName-->[Squelette minotaure](hd_monsters_squelette_minotaure.md)<!--/AltName--> -  <!--Size-->Large<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses--> - **Languages** <!--Languages-->understands Abyssal but can't speak<!--/Languages--> - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Vulnerabilities** bludgeoning - **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities--> ## Special Features **_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. ## Actions **_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 17 (2d12 + 4) slashing damage. **_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 13 (2d8 + 4) piercing damage. AltName: '[Squelette minotaure](hd_monsters_squelette_minotaure.md)' Size: Large Type: undead Alignment: lawful evil ArmorClass: 12 (natural armor) HitPoints: 67 (9d10 + 18) Speed: 40 ft. Strength: 18 (+4) Dexterity: 11 (+0) Constitution: 15 (+2) Intelligence: ' 6 (-2)' Wisdom: ' 8 (-1)' Charisma: ' 5 (-3)' Senses: darkvision 60 ft., passive Perception 9 Languages: understands Abyssal but can't speak Challenge: 2 (450 XP) DamageImmunities: poison ConditionImmunities: exhaustion, poisoned

 Monsters, NPC and Animals


Minotaur Skeleton

  • CEO: Squelette minotaure
  •  Large undead, lawful evil
  • Armor Class 12 (natural armor)
  • Hit Points 67 (9d10 + 18)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 15 (+2) 6 (-2) 8 (-1) 5 (-3)
  • Senses darkvision 60 ft., passive Perception 9
  • Languages understands Abyssal but can't speak
  • Challenge 2 (450 XP)
  • Damage Immunities poison
  • Damage Vulnerabilities bludgeoning
  • Condition Immunities exhaustion, poisoned

Special Features

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

Hit: 13 (2d8 + 4) piercing damage.