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AideDeJeu/Data/HD/srd_monsters_minotaur_skeleton.md
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---
!MonsterItem
Family: MonsterVO
Type: undead
Size: Large
Alignment: lawful evil
ArmorClass: 12 (natural armor)
HitPoints: 67 (9d10 + 18)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 15 (+2)
Intelligence: ' 6 (-2)'
Wisdom: ' 8 (-1)'
Charisma: ' 5 (-3)'
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: understands Abyssal but can't speak
Challenge: 2 (450 XP)
Id: monsters_vo.md#minotaur-skeleton
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Minotaur Skeleton
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Squelette minotaure](hd_monsters_squelette_minotaure.md)'
Attributes:
Name: Minotaur Skeleton
Markdown: >+
# <!--Name-->Minotaur Skeleton<!--/Name-->
- CEO: <!--AltName-->[Squelette minotaure](hd_monsters_squelette_minotaure.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** bludgeoning
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->
## Special Features
**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
## Actions
**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 17 (2d12 + 4) slashing damage.
**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) piercing damage.
AltName: '[Squelette minotaure](hd_monsters_squelette_minotaure.md)'
Size: Large
Type: undead
Alignment: lawful evil
ArmorClass: 12 (natural armor)
HitPoints: 67 (9d10 + 18)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 15 (+2)
Intelligence: ' 6 (-2)'
Wisdom: ' 8 (-1)'
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 9
Languages: understands Abyssal but can't speak
Challenge: 2 (450 XP)
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned
AttributesDictionary: >+
Name: Minotaur Skeleton
Markdown: >+
# <!--Name-->Minotaur Skeleton<!--/Name-->
- CEO: <!--AltName-->[Squelette minotaure](hd_monsters_squelette_minotaure.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d10 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->understands Abyssal but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Vulnerabilities** bludgeoning
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, poisoned<!--/ConditionImmunities-->
## Special Features
**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
## Actions
**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 17 (2d12 + 4) slashing damage.
**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) piercing damage.
AltName: '[Squelette minotaure](hd_monsters_squelette_minotaure.md)'
Size: Large
Type: undead
Alignment: lawful evil
ArmorClass: 12 (natural armor)
HitPoints: 67 (9d10 + 18)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 11 (+0)
Constitution: 15 (+2)
Intelligence: ' 6 (-2)'
Wisdom: ' 8 (-1)'
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 9
Languages: understands Abyssal but can't speak
Challenge: 2 (450 XP)
DamageImmunities: poison
ConditionImmunities: exhaustion, poisoned
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Minotaur Skeleton
- CEO: [Squelette minotaure](hd_monsters_squelette_minotaure.md)
-  Large undead, lawful evil
- **Armor Class** 12 (natural armor)
- **Hit Points** 67 (9d10 + 18)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages** understands Abyssal but can't speak
- **Challenge** 2 (450 XP)
- **Damage Immunities** poison
- **Damage Vulnerabilities** bludgeoning
- **Condition Immunities** exhaustion, poisoned
## Special Features
**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
## Actions
**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 17 (2d12 + 4) slashing damage.
**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) piercing damage.