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AideDeJeu/Data/HD/srd_monsters_archmage.md
2019-01-22 20:05:41 +01:00

3.3 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Source
humanoid (any race) Medium any alignment 12 (15 with 99 (18d8 + 18) 30 ft. 10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3) Int +9, Wis +6 Arcana +13, History +13 damage from spells; nonmagical bludgeoning, piercing, and slashing (from passive Perception 12 any six languages 12 (8400 XP) monsters_vo.md#archmage monsters_vo.md#monsters-npc-and-animals Archmage Monsters, NPC and Animals 1 [Archimage](hd_monsters_archimage.md) (SRD p395)

 Monsters, NPC and Animals


Archmage

  • CEO: Archimage
  • Source: (SRD p395)
  •  Medium humanoid (any race), any alignment
  • Armor Class 12 (15 with
  • Hit Points 99 (18d8 + 18)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
  • Saving Throws Int +9, Wis +6
  • Skills Arcana +13, History +13
  • Senses passive Perception 12
  • Languages any six languages
  • Challenge 12 (8400 XP)
  • Damage Resistances damage from spells; nonmagical bludgeoning, piercing, and slashing (from

Special Features

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

(*) The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

Hit: 4 (1d4 + 2) piercing damage.