3.3 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | Skills | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| humanoid (any race) | Medium | any alignment | 12 (15 with | 99 (18d8 + 18) | 30 ft. | 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) | Int +9, Wis +6 | Arcana +13, History +13 | damage from spells; nonmagical bludgeoning, piercing, and slashing (from | passive Perception 12 | any six languages | 12 (8400 XP) | monsters_vo.md#archmage | monsters_vo.md#monsters-npc-and-animals | Archmage | Monsters, NPC and Animals | 1 | [Archimage](hd_monsters_archimage.md) | (SRD p395) |
Archmage
- CEO: Archimage
- Source: (SRD p395)
- Medium humanoid (any race), any alignment
- Armor Class 12 (15 with
- Hit Points 99 (18d8 + 18)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
- Saving Throws Int +9, Wis +6
- Skills Arcana +13, History +13
- Senses passive Perception 12
- Languages any six languages
- Challenge 12 (8400 XP)
- Damage Resistances damage from spells; nonmagical bludgeoning, piercing, and slashing (from
Special Features
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
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Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
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1st level (4 slots): detect magic, identify, mage armor*, magic missile
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2nd level (3 slots): detect thoughts, mirror image, misty step
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3rd level (3 slots): counterspell, fly, lightning bolt
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4th level (3 slots): banishment, fire shield, stoneskin*
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5th level (3 slots): cone of cold, scrying, wall of force
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6th level (1 slot): globe of invulnerability
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7th level (1 slot): teleport
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8th level (1 slot): mind blank*
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9th level (1 slot): time stop
(*) The archmage casts these spells on itself before combat.
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.