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			68 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !MonsterVO
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| Type: undead
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| Size: Medium
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| Alignment: chaotic evil
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| ArmorClass: 13
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| HitPoints: 36 (8d8)
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| Speed: 30 ft.
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| Strength: 16 (+3)
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| Dexterity: 17 (+3)
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| Constitution: 10 (+0)
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| Intelligence: 11 (+0)
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| Wisdom: 10 (+0)
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| Charisma: ' 8 (-1)'
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| DamageImmunities: poison
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| ConditionImmunities: charmed, exhaustion, poisoned
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| DamageResistances: necrotic
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| Senses: darkvision 60 ft., passive Perception 10
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| Languages: Common
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| Challenge: 2 (450 XP)
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| Id: monsters_vo.md#ghast
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Ghast
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Blême](hd_monsters_bleme.md)'
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| Source: (SRD p311)
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Ghast
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| 
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| - CEO: [Blême](hd_monsters_bleme.md)
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| - Source: (SRD p311)
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| -  Medium undead, chaotic evil
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| - **Armor Class** 13
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| - **Hit Points** 36 (8d8)
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| - **Speed** 30 ft.
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |16 (+3)|17 (+3)|10 (+0)|11 (+0)|10 (+0)| 8 (-1)|
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| 
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| - **Senses** darkvision 60 ft., passive Perception 10
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| - **Languages** Common
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| - **Challenge** 2 (450 XP)
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| - **Damage Immunities** poison
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| - **Damage Resistances** necrotic
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| - **Condition Immunities** charmed, exhaustion, poisoned
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| 
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| ## Special Features
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| 
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| **_Stench_**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
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| 
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| **_Turning Defiance_**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
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| 
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| ## Actions
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| 
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| **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
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| 
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| _Hit_: 12 (2d8 + 3) piercing damage.
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| 
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| **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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| 
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| _Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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| 
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