7.2 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | humanoid (any race) | Medium | any alignment | 18 (plate) | 52 (8d8 + 16) | 30 ft. | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | Con +4, Wis +2 | passive Perception 10 | any one language (usually Common) | 3 (700 XP) | monsters_vo.md#knight | monsters_vo.md#monsters-npc-and-animals | Knight | Monsters, NPC and Animals | 1 | [Chevalier](hd_monsters_chevalier.md) | 
 | Name: Knight Markdown: >+ # <!--Name-->Knight<!--/Name--> - CEO: <!--AltName-->[Chevalier](hd_monsters_chevalier.md)<!--/AltName--> - <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows--> - **Senses** <!--Senses-->passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages--> - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge--> ## Special Features **_Brave_**. The knight has advantage on saving throws against being frightened. ## Actions **_Multiattack_**. The knight makes two melee attacks. **_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 10 (2d6 + 3) slashing damage. **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. _Hit_: 5 (1d10) piercing damage. **_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. ## Reactions **_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. AltName: '[Chevalier](hd_monsters_chevalier.md)' Size: Medium Type: humanoid (any race) Alignment: any alignment ArmorClass: 18 (plate) HitPoints: 52 (8d8 + 16) Speed: 30 ft. Strength: 16 (+3) Dexterity: 11 (+0) Constitution: 14 (+2) Intelligence: 11 (+0) Wisdom: 11 (+0) Charisma: 15 (+2) SavingThrows: Con +4, Wis +2 Senses: passive Perception 10 Languages: any one language (usually Common) Challenge: 3 (700 XP) | 
Knight
- CEO: Chevalier
- Medium humanoid (any race), any alignment
- Armor Class 18 (plate)
- Hit Points 52 (8d8 + 16)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 
- Saving Throws Con +4, Wis +2
- Senses passive Perception 10
- Languages any one language (usually Common)
- Challenge 3 (700 XP)
Special Features
Brave. The knight has advantage on saving throws against being frightened.
Actions
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.
Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Reactions
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
