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AideDeJeu/Data/HD/srd_monsters_goat.md
2019-05-05 20:13:54 +02:00

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 Monsters, NPC and Animals


Goat

  • CEO: Chèvre
  •  Medium beast, unaligned
  • Armor Class 10
  • Hit Points 4 (1d8)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3)
  • Senses passive Perception 10
  • Languages -
  • Challenge 0 (10 XP)

Special Features

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 3 (1d4 + 1) bludgeoning damage.