1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-31 15:36:07 +00:00
AideDeJeu/Data/HD/srd_spells_blade_barrier.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.5 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Blade Barrier [Barrière de lames](hd_spells_barriere_de_lames.md) evocation 6 1 action 90 feet V, S Concentration, up to 10 minutes Cleric SpellVO (SRD p122) spells_vo.md#blade-barrier spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Blade Barrier # <!--Name-->Blade Barrier<!--/Name--> - MDR: <!--AltName-->[Barrière de lames](hd_spells_barriere_de_lames.md)<!--/AltName--> - Source: <!--Source-->(SRD p122)<!--/Source--> -  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Cleric<!--/Classes--> ### Description You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage. [Barrière de lames](hd_spells_barriere_de_lames.md) (SRD p122) 6 evocation 1 action 90 feet V, S Concentration, up to 10 minutes Cleric
Name: Blade Barrier Markdown: >+ # <!--Name-->Blade Barrier<!--/Name--> - MDR: <!--AltName-->[Barrière de lames](hd_spells_barriere_de_lames.md)<!--/AltName--> - Source: <!--Source-->(SRD p122)<!--/Source--> -  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Cleric<!--/Classes--> ### Description You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage. AltName: '[Barrière de lames](hd_spells_barriere_de_lames.md)' Source: (SRD p122) Level: 6 Type: evocation CastingTime: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes Classes: Cleric

 Spells (SRD p)


Blade Barrier

  • MDR: Barrière de lames
  • Source: (SRD p122)
  •  6th-level evocation
  • Casting Time : 1 action
  • Range : 90 feet
  • Components : V, S
  • Duration : Concentration, up to 10 minutes
  • Classes: Cleric

Description

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.

When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.