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AideDeJeu/Data/HD/srd_spells_blade_barrier.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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---
!SpellItem
Name: Blade Barrier
AltName: '[Barrière de lames](hd_spells_barriere_de_lames.md)'
Type: evocation
Level: 6
CastingTime: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Cleric
Family: SpellVO
Source: (SRD p122)
Id: spells_vo.md#blade-barrier
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Blade Barrier
Markdown: >+
# <!--Name-->Blade Barrier<!--/Name-->
- MDR: <!--AltName-->[Barrière de lames](hd_spells_barriere_de_lames.md)<!--/AltName-->
- Source: <!--Source-->(SRD p122)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->
### Description
You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.
AltName: '[Barrière de lames](hd_spells_barriere_de_lames.md)'
Source: (SRD p122)
Level: 6
Type: evocation
CastingTime: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Cleric
AttributesDictionary: >+
Name: Blade Barrier
Markdown: >+
# <!--Name-->Blade Barrier<!--/Name-->
- MDR: <!--AltName-->[Barrière de lames](hd_spells_barriere_de_lames.md)<!--/AltName-->
- Source: <!--Source-->(SRD p122)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Cleric<!--/Classes-->
### Description
You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.
AltName: '[Barrière de lames](hd_spells_barriere_de_lames.md)'
Source: (SRD p122)
Level: 6
Type: evocation
CastingTime: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Cleric
---
> [Spells (SRD p)](srd_spells.md)
---
# Blade Barrier
- MDR: [Barrière de lames](hd_spells_barriere_de_lames.md)
- Source: (SRD p122)
-  6th-level evocation
- **Casting Time :** 1 action
- **Range :** 90 feet
- **Components :** V, S
- **Duration :** Concentration, up to 10 minutes
- Classes: Cleric
### Description
You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.