1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-31 15:36:07 +00:00
AideDeJeu/Data/HD/srd_spells_find_traps.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.5 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Find Traps [Trouver les pièges](hd_spells_trouver_les_pieges.md) divination 2 1 action 120 feet V, S Instantaneous Cleric, Druid, Ranger SpellVO (SRD p144) spells_vo.md#find-traps spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Find Traps # <!--Name-->Find Traps<!--/Name--> - MDR: <!--AltName-->[Trouver les pièges](hd_spells_trouver_les_pieges.md)<!--/AltName--> - Source: <!--Source-->(SRD p144)<!--/Source--> -  <!--Level-->2<!--/Level-->nd-level <!--Type-->divination<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->120 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Cleric, Druid, Ranger<!--/Classes--> ### Description You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the _alarm_ spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense. [Trouver les pièges](hd_spells_trouver_les_pieges.md) (SRD p144) 2 divination 1 action 120 feet V, S Instantaneous Cleric, Druid, Ranger
Name: Find Traps Markdown: >+ # <!--Name-->Find Traps<!--/Name--> - MDR: <!--AltName-->[Trouver les pièges](hd_spells_trouver_les_pieges.md)<!--/AltName--> - Source: <!--Source-->(SRD p144)<!--/Source--> -  <!--Level-->2<!--/Level-->nd-level <!--Type-->divination<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->120 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Instantaneous<!--/Duration--> - Classes: <!--Classes-->Cleric, Druid, Ranger<!--/Classes--> ### Description You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the _alarm_ spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense. AltName: '[Trouver les pièges](hd_spells_trouver_les_pieges.md)' Source: (SRD p144) Level: 2 Type: divination CastingTime: 1 action Range: 120 feet Components: V, S Duration: Instantaneous Classes: Cleric, Druid, Ranger

 Spells (SRD p)


Find Traps

  • MDR: Trouver les pièges
  • Source: (SRD p144)
  •  2nd-level divination
  • Casting Time : 1 action
  • Range : 120 feet
  • Components : V, S
  • Duration : Instantaneous
  • Classes: Cleric, Druid, Ranger

Description

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.