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AideDeJeu/Data/HD/srd_spells_find_traps.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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---
!SpellItem
Name: Find Traps
AltName: '[Trouver les pièges](hd_spells_trouver_les_pieges.md)'
Type: divination
Level: 2
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric, Druid, Ranger
Family: SpellVO
Source: (SRD p144)
Id: spells_vo.md#find-traps
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Find Traps
Markdown: >+
# <!--Name-->Find Traps<!--/Name-->
- MDR: <!--AltName-->[Trouver les pièges](hd_spells_trouver_les_pieges.md)<!--/AltName-->
- Source: <!--Source-->(SRD p144)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid, Ranger<!--/Classes-->
### Description
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the _alarm_ spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
AltName: '[Trouver les pièges](hd_spells_trouver_les_pieges.md)'
Source: (SRD p144)
Level: 2
Type: divination
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric, Druid, Ranger
AttributesDictionary: >+
Name: Find Traps
Markdown: >+
# <!--Name-->Find Traps<!--/Name-->
- MDR: <!--AltName-->[Trouver les pièges](hd_spells_trouver_les_pieges.md)<!--/AltName-->
- Source: <!--Source-->(SRD p144)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->divination<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Instantaneous<!--/Duration-->
- Classes: <!--Classes-->Cleric, Druid, Ranger<!--/Classes-->
### Description
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the _alarm_ spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
AltName: '[Trouver les pièges](hd_spells_trouver_les_pieges.md)'
Source: (SRD p144)
Level: 2
Type: divination
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric, Druid, Ranger
---
> [Spells (SRD p)](srd_spells.md)
---
# Find Traps
- MDR: [Trouver les pièges](hd_spells_trouver_les_pieges.md)
- Source: (SRD p144)
-  2nd-level divination
- **Casting Time :** 1 action
- **Range :** 120 feet
- **Components :** V, S
- **Duration :** Instantaneous
- Classes: Cleric, Druid, Ranger
### Description
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the _alarm_ spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.