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| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | DamageImmunities | ConditionImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | undead | Medium | chaotic evil | 12 | 22 (5d8) | 0 ft., fly 50 ft. (hover) | 1 (-5) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | necrotic, poison | charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious | acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | darkvision 60 ft., passive Perception 10 | understands the languages it knew in life but can't speak | 1 (200 XP) | monsters_vo.md#specter | monsters_vo.md#monsters-npc-and-animals | Specter | Monsters, NPC and Animals | 1 | [Spectre](hd_monsters_spectre.md) | 
 | Name: Specter Markdown: >+ # <!--Name-->Specter<!--/Name--> - CEO: <!--AltName-->[Spectre](hd_monsters_spectre.md)<!--/AltName--> - <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints--> - **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities--> ## Special Features **_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. **_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ## Actions **_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. AltName: '[Spectre](hd_monsters_spectre.md)' Size: Medium Type: undead Alignment: chaotic evil ArmorClass: 12 HitPoints: 22 (5d8) Speed: 0 ft., fly 50 ft. (hover) Strength: ' 1 (-5)' Dexterity: 14 (+2) Constitution: 11 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 11 (+0) Senses: darkvision 60 ft., passive Perception 10 Languages: understands the languages it knew in life but can't speak Challenge: 1 (200 XP) DamageImmunities: necrotic, poison DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks ConditionImmunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious | 
Specter
- CEO: Spectre
- Medium undead, chaotic evil
- Armor Class 12
- Hit Points 22 (5d8)
- Speed 0 ft., fly 50 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 1 (-5) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 
- Senses darkvision 60 ft., passive Perception 10
- Languages understands the languages it knew in life but can't speak
- Challenge 1 (200 XP)
- Damage Immunities necrotic, poison
- Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Special Features
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
