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AideDeJeu/Data/HD/srd_monsters_specter.md
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---
!MonsterItem
Family: MonsterVO
Type: undead
Size: Medium
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 0 ft., fly 50 ft. (hover)
Strength: ' 1 (-5)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
DamageImmunities: necrotic, poison
ConditionImmunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages it knew in life but can't speak
Challenge: 1 (200 XP)
Id: monsters_vo.md#specter
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Specter
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Spectre](hd_monsters_spectre.md)'
Attributes:
Name: Specter
Markdown: >+
# <!--Name-->Specter<!--/Name-->
- CEO: <!--AltName-->[Spectre](hd_monsters_spectre.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->
## Special Features
**_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
**_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
## Actions
**_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
AltName: '[Spectre](hd_monsters_spectre.md)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 0 ft., fly 50 ft. (hover)
Strength: ' 1 (-5)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages it knew in life but can't speak
Challenge: 1 (200 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
AttributesDictionary: >+
Name: Specter
Markdown: >+
# <!--Name-->Specter<!--/Name-->
- CEO: <!--AltName-->[Spectre](hd_monsters_spectre.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->
## Special Features
**_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
**_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
## Actions
**_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
AltName: '[Spectre](hd_monsters_spectre.md)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 0 ft., fly 50 ft. (hover)
Strength: ' 1 (-5)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 11 (+0)
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages it knew in life but can't speak
Challenge: 1 (200 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Specter
- CEO: [Spectre](hd_monsters_spectre.md)
-  Medium undead, chaotic evil
- **Armor Class** 12
- **Hit Points** 22 (5d8)
- **Speed** 0 ft., fly 50 ft. (hover)
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 1 (-5)|14 (+2)|11 (+0)|10 (+0)|10 (+0)|11 (+0)|
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** understands the languages it knew in life but can't speak
- **Challenge** 1 (200 XP)
- **Damage Immunities** necrotic, poison
- **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
## Special Features
**_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
**_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
## Actions
**_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.