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41 lines
1.4 KiB
Markdown
41 lines
1.4 KiB
Markdown
> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Young White Dragon
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- Alias: [Jeune dragon blanc](hd_monsters_jeune_dragon_blanc.md)
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- Large dragon, chaotic evil
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- **Armor Class** 17 (natural armor)
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- **Hit Points** 133 (14d10 + 56)
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- **Speed** 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|18 (+4)|10 (+0)|18 (+4)| 6 (-2)|11 (+0)|12 (+1)|
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- **Saving Throws** Dex +3, Con +7, Wis +3, Cha +4
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- **Skills** Perception +6, Stealth +3
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- **Senses** blindsight 30 ft., darkvision 120 ft., passive Perception 16
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- **Languages** Common, Draconic
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- **Challenge** 6 (2300 XP)
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- **Damage Immunities** cold
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## Special Features
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**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
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## Actions
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**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.
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**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
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_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
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**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
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_Hit_: 11 (2d6 + 4) slashing damage.
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**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
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