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			23 lines
		
	
	
	
		
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			23 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Spells (SRD p)](srd_spells.md)
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| ---
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| # Black Tentacles
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| - Alias: [Tentacules noirs](hd_spells_tentacules_noirs.md)
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| - Source: (SRD p121)
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| -  4th-level conjuration
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| - **Casting Time :** 1 action
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| - **Range :** 90 feet
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| - **Components :** V, S, M (a piece of tentacle from a giant octopus or a giant squid)
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| - **Duration :** Concentration, up to 1 minute
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| - Classes: Wizard
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| 
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| ### Description
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| Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
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| When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
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| A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
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