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AideDeJeu/Data/HD/srd_spells_hunters_mark.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.6 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Hunter's Mark [Marque du chasseur](hd_spells_marque_du_chasseur.md) divination 1 1 bonus action 90 feet V Concentration, up to 1 hour Ranger SpellVO (SRD p155) spells_vo.md#hunters-mark spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Hunter's Mark # <!--Name-->Hunter's Mark<!--/Name--> - MDR: <!--AltName-->[Marque du chasseur](hd_spells_marque_du_chasseur.md)<!--/AltName--> - Source: <!--Source-->(SRD p155)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type--> - **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration--> - Classes: <!--Classes-->Ranger<!--/Classes--> ### Description You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. [Marque du chasseur](hd_spells_marque_du_chasseur.md) (SRD p155) 1 divination 1 bonus action 90 feet V Concentration, up to 1 hour Ranger
Name: Hunter's Mark Markdown: >+ # <!--Name-->Hunter's Mark<!--/Name--> - MDR: <!--AltName-->[Marque du chasseur](hd_spells_marque_du_chasseur.md)<!--/AltName--> - Source: <!--Source-->(SRD p155)<!--/Source--> -  <!--Level-->1<!--/Level-->st-level <!--Type-->divination<!--/Type--> - **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime--> - **Range :** <!--Range-->90 feet<!--/Range--> - **Components :** <!--Components-->V<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 1 hour<!--/Duration--> - Classes: <!--Classes-->Ranger<!--/Classes--> ### Description You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. AltName: '[Marque du chasseur](hd_spells_marque_du_chasseur.md)' Source: (SRD p155) Level: 1 Type: divination CastingTime: 1 bonus action Range: 90 feet Components: V Duration: Concentration, up to 1 hour Classes: Ranger

 Spells (SRD p)


Hunter's Mark

  • MDR: Marque du chasseur
  • Source: (SRD p155)
  •  1st-level divination
  • Casting Time : 1 bonus action
  • Range : 90 feet
  • Components : V
  • Duration : Concentration, up to 1 hour
  • Classes: Ranger

Description

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.