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AideDeJeu/Data/HD/srd_monsters_dragon_turtle.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

1.6 KiB

 Monsters, NPC and Animals


Dragon Turtle

  • Alias: Dragon-tortue
  •  Gargantuan dragon, neutral
  • Armor Class 20 (natural armor)
  • Hit Points 341 (22d20 + 110)
  • Speed 20 ft., swim 40 ft.
STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 20 (+5) 10 (+0) 12 (+1) 12 (+1)
  • Saving Throws Dex +6, Con +11, Wis +7
  • Senses darkvision 120 ft., passive Perception 11
  • Languages Aquan, Draconic
  • Challenge 17 (18000 XP)
  • Damage Resistances fire

Special Features

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

Hit: 26 (3d12 + 7) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

Hit: 16 (2d8 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.

Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.