17 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | Skills | DamageImmunities | ConditionImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||||||||
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| MonsterVO | undead | Medium | any evil alignment | 17 (natural armor) | 135 (18d8 + 54) | 30 ft. | 11 (+0) | 16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) | Con +10, Int +12, Wis +9 | Arcana +18, History +12, Insight +9, Perception +9 | poison; bludgeoning, piercing, and slashing from nonmagical attacks | charmed, exhaustion, frightened, paralyzed, poisoned | cold, lightning, necrotic | truesight 120 ft., passive Perception 19 | Common plus up to five other languages | 21 (33000 XP) | monsters_vo.md#lich | monsters_vo.md#monsters-npc-and-animals | Lich | Monsters, NPC and Animals | 1 | [Liche](hd_monsters_liche.md) |
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Name: Lich Markdown: >+ # <!--Name-->Lich<!--/Name--> - CEO: <!--AltName-->[Liche](hd_monsters_liche.md)<!--/AltName--> - <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->any evil alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Con +10, Int +12, Wis +9<!--/SavingThrows--> - **Skills** <!--Skills-->Arcana +18, History +12, Insight +9, Perception +9<!--/Skills--> - **Senses** <!--Senses-->truesight 120 ft., passive Perception 19<!--/Senses--> - **Languages** <!--Languages-->Common plus up to five other languages<!--/Languages--> - **Challenge** <!--Challenge-->21 (33000 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold, lightning, necrotic<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, poisoned<!--/ConditionImmunities--> ## Special Features **_Legendary Resistance (3/Day)_**. If the lich fails a saving throw, it can choose to succeed instead. **_Rejuvenation_**. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. **_Spellcasting_**. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: * **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[prestidigitation](srd_spells_prestidigitation.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_ * **1st level (4 slots):** _[detect magic](srd_spells_detect_magic.md)_, _[magic missile](srd_spells_magic_missile.md)_, _[shield](srd_spells_shield.md)_, _[thunderwave](srd_spells_thunderwave.md)_ * **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[invisibility](srd_spells_invisibility.md)_, _[Melf's acid arrow](spells_vo.md#melfs-acid-arrow)_, _[mirror image](srd_spells_mirror_image.md)_ * **3rd level (3 slots):** _[animate dead](srd_spells_animate_dead.md)_, _[counterspell](srd_spells_counterspell.md)_, _[dispel magic](srd_spells_dispel_magic.md)_, _[fireball](srd_spells_fireball.md)_ * **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_ * **5th level (3 slots):** _[cloudkill](srd_spells_cloudkill.md)_, _[scrying](srd_spells_scrying.md)_ * **6th level (1 slot):** _[disintegrate](srd_spells_disintegrate.md)_, _[globe of invulnerability](srd_spells_globe_of_invulnerability.md)_ * **7th level (1 slot):** _[finger of death](srd_spells_finger_of_death.md)_, _[plane shift](srd_spells_plane_shift.md)_ * **8th level (1 slot):** _[dominate monster](srd_spells_dominate_monster.md)_, _[power word stun](srd_spells_power_word_stun.md)_ * **9th level (1 slot):** _[power word kill](srd_spells_power_word_kill.md)_ **_Turn Resistance_**. The lich has advantage on saving throws against any effect that turns undead. ## Actions **_Paralyzing Touch_**. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. _Hit_: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ## Legendary Actions The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn. **_Cantrip_**. The lich casts a cantrip. **_Paralyzing Touch (Costs 2 Actions)_**. The lich uses its Paralyzing Touch. **_Frightening Gaze (Costs 2 Actions)_**. The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours. **_Disrupt Life (Costs 3 Actions)_**. Each non‐undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. AltName: '[Liche](hd_monsters_liche.md)' Size: Medium Type: undead Alignment: any evil alignment ArmorClass: 17 (natural armor) HitPoints: 135 (18d8 + 54) Speed: 30 ft. Strength: 11 (+0) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 16 (+3) SavingThrows: Con +10, Int +12, Wis +9 Skills: Arcana +18, History +12, Insight +9, Perception +9 Senses: truesight 120 ft., passive Perception 19 Languages: Common plus up to five other languages Challenge: 21 (33000 XP) DamageImmunities: poison; bludgeoning, piercing, and slashing from nonmagical attacks DamageResistances: cold, lightning, necrotic ConditionImmunities: charmed, exhaustion, frightened, paralyzed, poisoned |
Lich
- CEO: Liche
- Medium undead, any evil alignment
- Armor Class 17 (natural armor)
- Hit Points 135 (18d8 + 54)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 20 (+5) | 14 (+2) | 16 (+3) |
- Saving Throws Con +10, Int +12, Wis +9
- Skills Arcana +18, History +12, Insight +9, Perception +9
- Senses truesight 120 ft., passive Perception 19
- Languages Common plus up to five other languages
- Challenge 21 (33000 XP)
- Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Resistances cold, lightning, necrotic
- Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Special Features
Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:
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Cantrips (at will): mage hand, prestidigitation, ray of frost
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1st level (4 slots): detect magic, magic missile, shield, thunderwave
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2nd level (3 slots): detect thoughts, invisibility, Melf's acid arrow, mirror image
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3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
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4th level (3 slots): blight, dimension door
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6th level (1 slot): disintegrate, globe of invulnerability
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7th level (1 slot): finger of death, plane shift
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8th level (1 slot): dominate monster, power word stun
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9th level (1 slot): power word kill
Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.
Actions
Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature.
Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.
Cantrip. The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non‐undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.