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AideDeJeu/Data/HD/srd_spells_call_lightning.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Call Lightning [Appel de la foudre](hd_spells_appel_de_la_foudre.md) conjuration 3 1 action 120 feet V, S Concentration, up to 10 minutes Druid SpellVO (SRD p123) spells_vo.md#call-lightning spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Call Lightning # <!--Name-->Call Lightning<!--/Name--> - MDR: <!--AltName-->[Appel de la foudre](hd_spells_appel_de_la_foudre.md)<!--/AltName--> - Source: <!--Source-->(SRD p123)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->120 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Druid<!--/Classes--> ### Description A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10. **_At Higher Levels_**. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd. [Appel de la foudre](hd_spells_appel_de_la_foudre.md) (SRD p123) 3 conjuration 1 action 120 feet V, S Concentration, up to 10 minutes Druid
Name: Call Lightning Markdown: >+ # <!--Name-->Call Lightning<!--/Name--> - MDR: <!--AltName-->[Appel de la foudre](hd_spells_appel_de_la_foudre.md)<!--/AltName--> - Source: <!--Source-->(SRD p123)<!--/Source--> -  <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->120 feet<!--/Range--> - **Components :** <!--Components-->V, S<!--/Components--> - **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration--> - Classes: <!--Classes-->Druid<!--/Classes--> ### Description A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10. **_At Higher Levels_**. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd. AltName: '[Appel de la foudre](hd_spells_appel_de_la_foudre.md)' Source: (SRD p123) Level: 3 Type: conjuration CastingTime: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes Classes: Druid

 Spells (SRD p)


Call Lightning

  • MDR: Appel de la foudre
  • Source: (SRD p123)
  •  3th-level conjuration
  • Casting Time : 1 action
  • Range : 120 feet
  • Components : V, S
  • Duration : Concentration, up to 10 minutes
  • Classes: Druid

Description

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.