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AideDeJeu/Data/HD/srd_spells_call_lightning.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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---
!SpellItem
Name: Call Lightning
AltName: '[Appel de la foudre](hd_spells_appel_de_la_foudre.md)'
Type: conjuration
Level: 3
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Druid
Family: SpellVO
Source: (SRD p123)
Id: spells_vo.md#call-lightning
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Call Lightning
Markdown: >+
# <!--Name-->Call Lightning<!--/Name-->
- MDR: <!--AltName-->[Appel de la foudre](hd_spells_appel_de_la_foudre.md)<!--/AltName-->
- Source: <!--Source-->(SRD p123)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->
### Description
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
**_At Higher Levels_**. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
AltName: '[Appel de la foudre](hd_spells_appel_de_la_foudre.md)'
Source: (SRD p123)
Level: 3
Type: conjuration
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Druid
AttributesDictionary: >+
Name: Call Lightning
Markdown: >+
# <!--Name-->Call Lightning<!--/Name-->
- MDR: <!--AltName-->[Appel de la foudre](hd_spells_appel_de_la_foudre.md)<!--/AltName-->
- Source: <!--Source-->(SRD p123)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 10 minutes<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->
### Description
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
**_At Higher Levels_**. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
AltName: '[Appel de la foudre](hd_spells_appel_de_la_foudre.md)'
Source: (SRD p123)
Level: 3
Type: conjuration
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Druid
---
> [Spells (SRD p)](srd_spells.md)
---
# Call Lightning
- MDR: [Appel de la foudre](hd_spells_appel_de_la_foudre.md)
- Source: (SRD p123)
-  3th-level conjuration
- **Casting Time :** 1 action
- **Range :** 120 feet
- **Components :** V, S
- **Duration :** Concentration, up to 10 minutes
- Classes: Druid
### Description
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
**_At Higher Levels_**. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.