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AideDeJeu/Data/HD/srd_spells_sequester.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Sequester [Séquestration](hd_spells_sequestration.md) transmutation 7 1 action Touch V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes) Until dispelled Wizard SpellVO (SRD p178) spells_vo.md#sequester spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Sequester # <!--Name-->Sequester<!--/Name--> - MDR: <!--AltName-->[Séquestration](hd_spells_sequestration.md)<!--/AltName--> - Source: <!--Source-->(SRD p178)<!--/Source--> -  <!--Level-->7<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)<!--/Components--> - **Duration :** <!--Duration-->Until dispelled<!--/Duration--> - Classes: <!--Classes-->Wizard<!--/Classes--> ### Description By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage. [Séquestration](hd_spells_sequestration.md) (SRD p178) 7 transmutation 1 action Touch V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes) Until dispelled Wizard
Name: Sequester Markdown: >+ # <!--Name-->Sequester<!--/Name--> - MDR: <!--AltName-->[Séquestration](hd_spells_sequestration.md)<!--/AltName--> - Source: <!--Source-->(SRD p178)<!--/Source--> -  <!--Level-->7<!--/Level-->th-level <!--Type-->transmutation<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)<!--/Components--> - **Duration :** <!--Duration-->Until dispelled<!--/Duration--> - Classes: <!--Classes-->Wizard<!--/Classes--> ### Description By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage. AltName: '[Séquestration](hd_spells_sequestration.md)' Source: (SRD p178) Level: 7 Type: transmutation CastingTime: 1 action Range: Touch Components: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes) Duration: Until dispelled Classes: Wizard

 Spells (SRD p)


Sequester

  • MDR: Séquestration
  • Source: (SRD p178)
  •  7th-level transmutation
  • Casting Time : 1 action
  • Range : Touch
  • Components : V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)
  • Duration : Until dispelled
  • Classes: Wizard

Description

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.

If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.