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Added No Quarter #68 to Character Generator.
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1 changed files with 60 additions and 0 deletions
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@ -893,6 +893,7 @@ var ikrpg = ikrpg || {};
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"Bond": undefined,
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"Bond": undefined,
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"Bone Grinder": undefined,
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"Bone Grinder": undefined,
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"Brawler": undefined,
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"Brawler": undefined,
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"Break the Ice": undefined,
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"Brew Master": undefined,
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"Brew Master": undefined,
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"Broad Stroke": undefined,
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"Broad Stroke": undefined,
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"Brutal Trapper": undefined,
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"Brutal Trapper": undefined,
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@ -1012,6 +1013,7 @@ var ikrpg = ikrpg || {};
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"Finisher": undefined,
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"Finisher": undefined,
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"Fire in the Hole!": undefined,
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"Fire in the Hole!": undefined,
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"First to Fight": undefined,
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"First to Fight": undefined,
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"Fisherman": undefined,
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"Fist of God": undefined,
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"Fist of God": undefined,
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"Flash Thief": undefined,
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"Flash Thief": undefined,
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"Fleet Foot": undefined,
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"Fleet Foot": undefined,
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@ -1109,6 +1111,7 @@ var ikrpg = ikrpg || {};
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"Necromancer": undefined,
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"Necromancer": undefined,
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"Night Fighter": undefined,
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"Night Fighter": undefined,
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"Oath of Silence": undefined,
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"Oath of Silence": undefined,
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"Of the North": undefined,
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"Onslaught": undefined,
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"Onslaught": undefined,
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"Opening Salvo": undefined,
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"Opening Salvo": undefined,
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"Ossify": undefined,
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"Ossify": undefined,
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@ -1177,6 +1180,7 @@ var ikrpg = ikrpg || {};
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"Scrabble": undefined,
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"Scrabble": undefined,
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"Scrapper": undefined,
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"Scrapper": undefined,
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"Scrounge": undefined,
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"Scrounge": undefined,
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"Sea Hunter": undefined,
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"Self-Sacrifice": undefined,
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"Self-Sacrifice": undefined,
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"Sentry": undefined,
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"Sentry": undefined,
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"Serenity": undefined,
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"Serenity": undefined,
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@ -3149,6 +3153,41 @@ var ikrpg = ikrpg || {};
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listItem(_military_skills, "Unarmed Combat"),
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listItem(_military_skills, "Unarmed Combat"),
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list(_occupational_skills, ["Detection", "Jumping", "Sneak"])
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list(_occupational_skills, ["Detection", "Jumping", "Sneak"])
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],
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],
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"Angler": [
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listItem(_notes, "If you choose Angler do not choose a second career!"),
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listItem(_careers, "Angler"),
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list(_abilities, ["Camouflage", "Fisherman", "Sea Hunter", "Take Down"]),
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choices(arrayPairs(_abilities, [
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"Specialization (Harpoon Gun)",
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"Specialization (Bomb Lance)"]), "Choose 1"),
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listItem(_military_skills, "Hand Weapon"),
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choices(arrayPairs(_military_skills, [
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"Crossbow",
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"Hand Weapon",
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"Pistol",
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"Rifle",
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"Unarmed Combat"]), "Choose 2"),
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choices(arrayPairs(_military_skills, [
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"Archery",
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"Crossbow",
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"Pistol",
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"Rifle"]), "Choose 1"),
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list(_occupational_skills, [
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"Detection",
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"Detection",
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"Rope Use",
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"Survival",
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"Swimming",
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"Swimming",
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"Tracking",
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"Tracking"]),
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choices([
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arrayPair(_ranged_weapons, "Harpoon Gun"),
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arrayPair(_gear, "12 harpoons"),
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arrayPair(_ranged_weapons, "Bomb Lance"),
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arrayPair(_gear, "8 bombs")], "Choose either<br />harpoons and gun<br />or bombs and lance"),
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number(_gold, 45)
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],
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"Arcane Mechanik": [
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"Arcane Mechanik": [
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listItem(_careers, "Arcane Mechanik"),
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listItem(_careers, "Arcane Mechanik"),
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listItem(_abilities, "Inscribe Formulae"),
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listItem(_abilities, "Inscribe Formulae"),
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@ -4064,6 +4103,27 @@ var ikrpg = ikrpg || {};
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"Tracking"]),
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"Tracking"]),
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number(_gold, 100)
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number(_gold, 100)
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],
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],
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"Ice Master": [
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listItem(_careers, "Ice Master"),
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list(_abilities, ["Break the Ice", "Of the North", "Pathfinder", "Specialization (Ice Axe)"]),
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listItem(_military_skills, "Hand Weapon"),
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choices(arrayPairs(_military_skills, [
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"Archery",
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"Crossbow",
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"Pistol",
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"Rifle"]), "Choose 1"),
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list(_occupational_skills, [
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"Detection",
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"Sailing",
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"Survival",
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"Tracking"]),
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listItem(_melee_weapons, "Ice Axe"),
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listItem(_ranged_weapons, "Scattergun"),
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listItem(_gear, "10 scattergun shots"),
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choices([
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arrayPair(_armors, "Winter Guard Armor"),
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arrayPair(_gear, "Winter Cloak")], "Choose 1"),
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],
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"Illuminated Arcanist": [
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"Illuminated Arcanist": [
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listItem(_careers, "Illuminated Arcanist"),
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listItem(_careers, "Illuminated Arcanist"),
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listItem(_abilities, "Great Power"),
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listItem(_abilities, "Great Power"),
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