warchron_app/src/warchron/model/tie_manager.py

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from typing import List, Dict, DefaultDict, Tuple
from dataclasses import dataclass
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from collections import defaultdict
from warchron.constants import ContextType, ScoreKind
from warchron.model.exception import ForbiddenOperation, DomainError
from warchron.model.war import War
from warchron.model.war_event import InfluenceSpent, TieResolved
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from warchron.model.score_service import ScoreService, ParticipantScore
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@dataclass
class TieContext:
context_type: ContextType
context_id: str
participants: List[str]
score_value: int | None = None
score_kind: ScoreKind | None = None
objective_id: str | None = None
sector_id: str | None = None
def key(self) -> Tuple[str, str, int | None, str | None, str | None]:
return (
self.context_type,
self.context_id,
self.score_value,
self.objective_id,
self.sector_id,
)
class TieResolver:
@staticmethod
def find_active_tie_id(
war: War,
context: TieContext,
) -> str | None:
for ev in reversed(war.events):
if (
isinstance(ev, InfluenceSpent)
and ev.context_type == context.context_type
and ev.context_id == context.context_id
and ev.objective_id == context.objective_id
and ev.sector_id == context.sector_id
and ev.participant_id in context.participants
):
return ev.tie_id
return None
@staticmethod
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def find_battle_ties(war: War, round_id: str) -> List[TieContext]:
round = war.get_round(round_id)
campaign = war.get_campaign_by_round(round_id)
ties = []
for battle in round.battles.values():
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if campaign is None:
raise DomainError("No campaign for this battle tie")
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if battle.player_1_id is None or battle.player_2_id is None:
raise DomainError("Missing player(s) in this battle context.")
p1_id = campaign.campaign_to_war_part_id(battle.player_1_id)
p2_id = campaign.campaign_to_war_part_id(battle.player_2_id)
if not battle.is_draw():
continue
context: TieContext = TieContext(
ContextType.BATTLE, battle.sector_id, [p1_id, p2_id]
)
if TieResolver.is_tie_resolved(war, context):
continue
tie_id = TieResolver.find_active_tie_id(war, context)
if not TieResolver.can_tie_be_resolved(war, context, [p1_id, p2_id]):
war.events.append(
TieResolved(
participant_id=None,
context_type=ContextType.BATTLE,
context_id=battle.sector_id,
participants=[p1_id, p2_id],
tie_id=tie_id,
)
)
continue
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ties.append(
TieContext(
context_type=ContextType.BATTLE,
context_id=battle.sector_id,
participants=[p1_id, p2_id],
score_value=None,
score_kind=None,
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)
)
return ties
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@staticmethod
def find_campaign_ties(war: War, campaign_id: str) -> List[TieContext]:
scores = ScoreService.compute_scores(war, ContextType.CAMPAIGN, campaign_id)
buckets: DefaultDict[int, List[str]] = defaultdict(list)
for pid, score in scores.items():
buckets[score.victory_points].append(pid)
ties: List[TieContext] = []
for score_value, participants in buckets.items():
if len(participants) <= 1:
continue
context: TieContext = TieContext(
ContextType.CAMPAIGN,
campaign_id,
[],
score_value,
ScoreKind.VP,
)
if TieResolver.is_tie_resolved(war, context):
continue
tie_id = TieResolver.find_active_tie_id(war, context)
if not TieResolver.can_tie_be_resolved(war, context, participants):
war.events.append(
TieResolved(
participant_id=None,
context_type=ContextType.CAMPAIGN,
context_id=campaign_id,
participants=participants,
tie_id=tie_id,
score_value=score_value,
)
)
continue
ties.append(
TieContext(
context_type=ContextType.CAMPAIGN,
context_id=campaign_id,
participants=participants,
score_value=score_value,
score_kind=ScoreKind.VP,
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)
)
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return ties
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@staticmethod
def find_campaign_objective_ties(
war: War, campaign_id: str, objective_id: str
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) -> List[TieContext]:
scores = ScoreService.compute_scores(
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war,
ContextType.CAMPAIGN,
campaign_id,
)
buckets: DefaultDict[int, List[str]] = defaultdict(list)
for pid, score in scores.items():
np_value = score.narrative_points.get(objective_id, 0)
buckets[np_value].append(pid)
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ties: List[TieContext] = []
context_id = campaign_id
for np_value, participants in buckets.items():
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if len(participants) <= 1:
continue
context: TieContext = TieContext(
ContextType.CAMPAIGN,
campaign_id,
[],
np_value,
ScoreKind.NP,
objective_id,
)
if TieResolver.is_tie_resolved(war, context):
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continue
tie_id = TieResolver.find_active_tie_id(war, context)
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if not TieResolver.can_tie_be_resolved(
war,
context,
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participants,
):
war.events.append(
TieResolved(
participant_id=None,
context_type=ContextType.CAMPAIGN,
context_id=context_id,
participants=participants,
tie_id=tie_id,
score_value=np_value,
objective_id=objective_id,
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)
)
continue
ties.append(
TieContext(
context_type=ContextType.CAMPAIGN,
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context_id=context_id,
participants=participants,
score_value=np_value,
score_kind=ScoreKind.NP,
objective_id=objective_id,
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)
)
return ties
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@staticmethod
def find_war_ties(war: War) -> List[TieContext]:
from warchron.model.result_checker import ResultChecker
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scores = ScoreService.compute_scores(war, ContextType.WAR, war.id)
ranking = ResultChecker.get_effective_ranking(
war,
ContextType.WAR,
war.id,
ScoreKind.VP,
scores,
lambda s: s.victory_points,
)
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ties: List[TieContext] = []
for _, group, _ in ranking:
if len(group) <= 1:
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continue
score_value = scores[group[0]].victory_points
context: TieContext = TieContext(
ContextType.WAR,
war.id,
[],
score_value=score_value,
score_kind=ScoreKind.VP,
)
if TieResolver.is_tie_resolved(war, context):
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continue
tie_id = TieResolver.find_active_tie_id(war, context)
if not TieResolver.can_tie_be_resolved(war, context, group):
war.events.append(
TieResolved(
participant_id=None,
context_type=ContextType.WAR,
context_id=war.id,
participants=group,
tie_id=tie_id,
score_value=score_value,
)
)
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continue
ties.append(
TieContext(
context_type=ContextType.WAR,
context_id=war.id,
participants=group,
score_value=score_value,
score_kind=ScoreKind.VP,
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)
)
return ties
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@staticmethod
def find_war_objective_ties(war: War, objective_id: str) -> List[TieContext]:
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from warchron.model.result_checker import ResultChecker
scores = ScoreService.compute_scores(
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war,
ContextType.WAR,
war.id,
)
def value_getter(score: ParticipantScore) -> int:
return score.narrative_points.get(objective_id, 0)
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ranking = ResultChecker.get_effective_ranking(
war,
ContextType.WAR,
war.id,
ScoreKind.NP,
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scores,
value_getter,
objective_id,
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)
ties: List[TieContext] = []
for _, group, _ in ranking:
if len(group) <= 1:
continue
np_value = value_getter(scores[group[0]])
context: TieContext = TieContext(
ContextType.WAR, war.id, [], np_value, ScoreKind.NP, objective_id
)
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if TieResolver.is_tie_resolved(
war,
context,
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):
continue
tie_id = TieResolver.find_active_tie_id(war, context)
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if not TieResolver.can_tie_be_resolved(
war,
context,
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group,
):
war.events.append(
TieResolved(
participant_id=None,
context_type=ContextType.WAR,
context_id=war.id,
participants=group,
tie_id=tie_id,
score_value=np_value,
objective_id=objective_id,
)
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)
continue
ties.append(
TieContext(
context_type=ContextType.WAR,
context_id=war.id,
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participants=group,
score_value=np_value,
score_kind=ScoreKind.NP,
objective_id=objective_id,
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)
)
return ties
@staticmethod
def apply_bids(
war: War,
context: TieContext,
tie_id: str,
bids: Dict[str, bool], # war_participant_id -> spend?
) -> None:
for war_part_id, spend in bids.items():
if not spend:
continue
if war.get_influence_tokens(war_part_id) < 1:
raise ForbiddenOperation("Not enough tokens")
war.events.append(
InfluenceSpent(
participant_id=war_part_id,
amount=1,
context_type=context.context_type,
context_id=context.context_id,
tie_id=tie_id,
objective_id=context.objective_id,
sector_id=context.sector_id,
)
)
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@staticmethod
def cancel_tie_break(
war: War,
context: TieContext,
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) -> None:
war.events = [
ev
for ev in war.events
if not (
(
(isinstance(ev, InfluenceSpent) or isinstance(ev, TieResolved))
and ev.context_type == context.context_type
and ev.context_id == context.context_id
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)
)
]
@staticmethod
def rank_by_tokens(
war: War,
context: TieContext,
participants: List[str],
) -> List[List[str]]:
spent = {pid: 0 for pid in participants}
for ev in war.events:
if (
isinstance(ev, InfluenceSpent)
and ev.context_type == context.context_type
and ev.context_id == context.context_id
and ev.objective_id == context.objective_id
and ev.participant_id in spent
):
spent[ev.participant_id] += ev.amount
sorted_items = sorted(spent.items(), key=lambda x: x[1], reverse=True)
groups: List[List[str]] = []
current_score = None
for pid, score in sorted_items:
if score != current_score:
groups.append([])
current_score = score
groups[-1].append(pid)
return groups
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@staticmethod
def tokens_spent_map(
war: War,
context: TieContext,
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participants: List[str],
) -> Dict[str, int]:
spent = {pid: 0 for pid in participants}
for ev in war.events:
if (
isinstance(ev, InfluenceSpent)
and ev.context_type == context.context_type
and ev.context_id == context.context_id
and ev.objective_id == context.objective_id
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and ev.participant_id in spent
):
spent[ev.participant_id] += ev.amount
return spent
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@staticmethod
def get_active_participants(
war: War,
context: TieContext,
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participants: List[str],
) -> List[str]:
groups = TieResolver.rank_by_tokens(war, context, participants)
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return groups[0]
@staticmethod
def resolve_tie_state(
war: War,
context: TieContext,
tie_id: str,
bids: Dict[str, bool] | None = None,
) -> None:
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# confirmed draw if current bids are 0
if bids is not None and not any(bids.values()):
war.events.append(
TieResolved(
None,
context.context_type,
context.context_id,
participants=context.participants,
tie_id=tie_id,
score_value=context.score_value,
objective_id=context.objective_id,
sector_id=context.sector_id,
)
)
return
groups = TieResolver.rank_by_tokens(war, context, context.participants)
if len(groups[0]) == 1:
war.events.append(
TieResolved(
groups[0][0],
context.context_type,
context.context_id,
participants=context.participants,
tie_id=tie_id,
score_value=context.score_value,
objective_id=context.objective_id,
sector_id=context.sector_id,
)
)
return
# if tie persists, do nothing, workflow will call again
@staticmethod
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def can_tie_be_resolved(
war: War, context: TieContext, participants: List[str]
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) -> bool:
active = TieResolver.get_active_participants(war, context, participants)
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return any(war.get_influence_tokens(pid) > 0 for pid in active)
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@staticmethod
def was_tie_broken_by_tokens(
war: War,
context: TieContext,
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) -> bool:
for ev in reversed(war.events):
if (
isinstance(ev, TieResolved)
and ev.context_type == context.context_type
and ev.context_id == context.context_id
and ev.score_value == context.score_value
and ev.objective_id == context.objective_id
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):
return ev.participant_id is not None
return False
@staticmethod
def is_tie_resolved(war: War, context: TieContext) -> bool:
for ev in war.events:
if not isinstance(ev, TieResolved):
continue
if ev.context_type != context.context_type:
continue
if ev.context_id != context.context_id:
continue
if (
context.score_value is not None
and ev.score_value != context.score_value
):
continue
if (
context.objective_id is not None
and ev.objective_id != context.objective_id
):
continue
if context.sector_id is not None and ev.sector_id != context.sector_id:
continue
return True
return False
@staticmethod
def participant_spent_token(
war: War,
context_type: ContextType,
context_id: str,
sector_id: str | None,
war_participant_id: str,
) -> bool:
if context_type == ContextType.CHOICE and sector_id is None:
return False
for ev in war.events:
if not isinstance(ev, InfluenceSpent):
continue
if ev.context_type != context_type:
continue
if ev.context_id != context_id:
continue
if ev.sector_id != sector_id:
continue
if ev.participant_id == war_participant_id:
return True
return False