**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two melee attacks.
**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
_Hit_: 20 (3d8 + 7) bludgeoning damage.
**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
_Hit_: 23 (3d10 + 7) slashing damage.
**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
AltName: '[Golem de fer](hd_monsters_golem_de_fer.md)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 20 (natural armor)
HitPoints: 210 (20d10 + 100)
Speed: 30 ft.
Strength: 24 (+7)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 16 (15000 XP)
DamageImmunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two melee attacks.
**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
_Hit_: 20 (3d8 + 7) bludgeoning damage.
**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
_Hit_: 23 (3d10 + 7) slashing damage.
**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
AltName: '[Golem de fer](hd_monsters_golem_de_fer.md)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 20 (natural armor)
HitPoints: 210 (20d10 + 100)
Speed: 30 ft.
Strength: 24 (+7)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 16 (15000 XP)
DamageImmunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two melee attacks.
**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
_Hit_: 20 (3d8 + 7) bludgeoning damage.
**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
_Hit_: 23 (3d10 + 7) slashing damage.
**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.