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AideDeJeu/Data/HD/srd_monsters_cultist.md
2019-02-13 14:02:18 +01:00

1.4 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
humanoid (any race) Medium any non-good alignment 12 (leather armor) 9 (2d8) 30 ft. 11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0) Deception +2, Religion +2 passive Perception 10 any one language (usually Common) 1/8 (25 XP) monsters_vo.md#cultist monsters_vo.md#monsters-npc-and-animals Cultist Monsters, NPC and Animals 1 [Membre de secte](hd_monsters_membre_de_secte.md)

 Monsters, NPC and Animals


Cultist

  • CEO: Membre de secte
  •  Medium humanoid (any race), any non-good alignment
  • Armor Class 12 (leather armor)
  • Hit Points 9 (2d8)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)
  • Skills Deception +2, Religion +2
  • Senses passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 1/8 (25 XP)

Special Features

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

Hit: 4 (1d6 + 1) slashing damage.