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AideDeJeu/Data/HD/srd_monsters_zombie.md
2019-02-13 14:02:18 +01:00

1.6 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
undead Medium neutral evil 8 22 (3d8 + 9) 20 ft. 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3) Wis +0 poison poisoned darkvision 60 ft., passive Perception 8 understands the languages it knew in life but can't speak 1/4 (50 XP) monsters_vo.md#zombie monsters_vo.md#monsters-npc-and-animals Zombie Monsters, NPC and Animals 1 [Zombi](hd_monsters_zombi.md)

 Monsters, NPC and Animals


Zombie

  • CEO: Zombi
  •  Medium undead, neutral evil
  • Armor Class 8
  • Hit Points 22 (3d8 + 9)
  • Speed 20 ft.
STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
  • Saving Throws Wis +0
  • Senses darkvision 60 ft., passive Perception 8
  • Languages understands the languages it knew in life but can't speak
  • Challenge 1/4 (50 XP)
  • Damage Immunities poison
  • Condition Immunities poisoned

Special Features

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4 (1d6 + 1) bludgeoning damage.