7.2 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||
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| MonsterVO | fey | Tiny | neutral good | 15 (leather armor) | 2 (1d4) | 10 ft., fly 40 ft. | 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | Perception +3, Stealth +8 | passive Perception 13 | Common, Elvish, Sylvan | 1/4 (50 XP) | monsters_vo.md#sprite | monsters_vo.md#monsters-npc-and-animals | Sprite | Monsters, NPC and Animals | 1 | [Esprit follet](hd_monsters_esprit_follet.md) |
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Name: Sprite Markdown: >+ # <!--Name-->Sprite<!--/Name--> - CEO: <!--AltName-->[Esprit follet](hd_monsters_esprit_follet.md)<!--/AltName--> - <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints--> - **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->| - **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills--> - **Senses** <!--Senses-->passive Perception 13<!--/Senses--> - **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages--> - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge--> ## Special Features **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 1 slashing damage. **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it. AltName: '[Esprit follet](hd_monsters_esprit_follet.md)' Size: Tiny Type: fey Alignment: neutral good ArmorClass: 15 (leather armor) HitPoints: 2 (1d4) Speed: 10 ft., fly 40 ft. Strength: ' 3 (-4)' Dexterity: 18 (+4) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 13 (+1) Charisma: 11 (+0) Skills: Perception +3, Stealth +8 Senses: passive Perception 13 Languages: Common, Elvish, Sylvan Challenge: 1/4 (50 XP) |
Sprite
- CEO: Esprit follet
- Tiny fey, neutral good
- Armor Class 15 (leather armor)
- Hit Points 2 (1d4)
- Speed 10 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
- Skills Perception +3, Stealth +8
- Senses passive Perception 13
- Languages Common, Elvish, Sylvan
- Challenge 1/4 (50 XP)
Special Features
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.