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AideDeJeu/Data/HD/srd_monsters_sprite.md
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---
!MonsterItem
Family: MonsterVO
Type: fey
Size: Tiny
Alignment: neutral good
ArmorClass: 15 (leather armor)
HitPoints: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Strength: ' 3 (-4)'
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#sprite
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Sprite
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Esprit follet](hd_monsters_esprit_follet.md)'
Attributes:
Name: Sprite
Markdown: >+
# <!--Name-->Sprite<!--/Name-->
- CEO: <!--AltName-->[Esprit follet](hd_monsters_esprit_follet.md)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
## Special Features
**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 1 slashing damage.
**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
AltName: '[Esprit follet](hd_monsters_esprit_follet.md)'
Size: Tiny
Type: fey
Alignment: neutral good
ArmorClass: 15 (leather armor)
HitPoints: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Strength: ' 3 (-4)'
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)
AttributesDictionary: >+
Name: Sprite
Markdown: >+
# <!--Name-->Sprite<!--/Name-->
- CEO: <!--AltName-->[Esprit follet](hd_monsters_esprit_follet.md)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +3, Stealth +8<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
## Special Features
**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 1 slashing damage.
**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
AltName: '[Esprit follet](hd_monsters_esprit_follet.md)'
Size: Tiny
Type: fey
Alignment: neutral good
ArmorClass: 15 (leather armor)
HitPoints: 2 (1d4)
Speed: 10 ft., fly 40 ft.
Strength: ' 3 (-4)'
Dexterity: 18 (+4)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +8
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge: 1/4 (50 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Sprite
- CEO: [Esprit follet](hd_monsters_esprit_follet.md)
-  Tiny fey, neutral good
- **Armor Class** 15 (leather armor)
- **Hit Points** 2 (1d4)
- **Speed** 10 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)|
- **Skills** Perception +3, Stealth +8
- **Senses** passive Perception 13
- **Languages** Common, Elvish, Sylvan
- **Challenge** 1/4 (50 XP)
## Special Features
**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 1 slashing damage.
**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.