1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-29 22:45:44 +00:00
AideDeJeu/Data/HD/srd_monsters_giant_sea_horse.md
2019-05-05 20:13:54 +02:00

940 B

 Monsters, NPC and Animals


Giant Sea Horse

  • CEO: Hippocampe géant
  •  Large beast, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 16 (3d10)
  • Speed 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
  • Senses passive Perception 11
  • Languages -
  • Challenge 1/2 (100 XP)

Special Features

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4 (1d6 + 1) bludgeoning damage.